MONSTER | ATTR. | RARE | BODY | CLASS | MOVE | SKILL | SKILL DESCRIPTION |
Gnome | Earth | N | S | Fighter | Walk | ||
Gnome Warrior | Earth | NR | S | Fighter | Walk | ||
Gnome Spearman | Earth | NR | S | Spearman | Walk | ||
Gnome Shaman | Earth | NR | S | Mage | Walk | Bravery | Increases attack damage of the user by 20%, lasting 2 turns. |
Gnome Guard | Earth | NR | S | Defender | Walk | ||
Glacier Gnome Warrior | Ice | NR | S | Fighter | Walk | ||
Glacier Gnome Spearman | Ice | NR | S | Spearman | Walk | ||
Glacier Gnome Shaman | Ice | NR | S | Mage | Walk | Augmented I | Attacks a target and deals 20% additional damage. |
Glacier Gnome Guard | Ice | NR | S | Defender | Walk | Heal I | Makes the target restore 30% of HP. |
Glacier Gnome Lord | Ice | R | S | Fighter | Walk | Frozen Sword | Attacks a target and deals damage, and has a 30% chance of making the target frozen. |
Goblin | Null | N | S | Fighter | Walk | ||
Goblin Warrior | Null | NR | S | Fighter | Walk | ||
Goblin Spearman | Null | NR | S | Spearman | Walk | ||
Goblin Archer | Null | NR | S | Shooter | Walk | ||
Heavy Goblin | Null | NR | S | Defender | Walk | ||
Orc Warrior | Nature | N | S | Fighter | Walk | ||
Orc Spearman | Nature | NR | S | Spearman | Walk | ||
Orc Archer | Nature | NR | S | Shooter | Walk | ||
Orc Shaman | Nature | NR | S | Mage | Walk | Venom | Attacks a target and deals damage, and has a 30% chance of making the target poisoned. |
Orc Marauder | Nature | NR | S | Fighter | Walk | Sucker Punch | Attacks a target and deals 20% additional damage. |
Orc Fighter | Nature | NR | S | Fighter | Walk | Take Down | Attacks a target and deals 35% additional damage. |
Orc Lord | Nature | SR | S | Fighter | Walk | Multiple Strike | |
Gnoll Warrior | Null | NR | S | Fighter | Walk | ||
Gnoll Spearman | Null | NR | S | Spearman | Walk | ||
Gnoll Archer | Null | NR | S | Shooter | Walk | ||
Gnoll Wizard | Null | NR | S | Mage | Walk | Focus | Makes the target focused and the target will have an increased chance of conducting a critical hit in 3 turns. |
Gnoll Guard | Null | NR | S | Defender | Walk | Sucker Punch | Attacks a target and deals 20% additional damage. |
Heavy Gnoll | Null | R | S | Defender | Walk | Take Down | Attacks a target and deals 35% additional damage. |
Gnoll Lord | Null | SR | S | Fighter | Walk | Hammer Shock | Attacks a target and deals damage, and has a 30% chance of making the target confused. |
Glacier Gnoll Warrior | Ice | NR | S | Fighter | Walk | ||
Glacier Gnoll Spearman | Ice | NR | S | Spearman | Walk | Freeze | Makes the target frozen and unable to move in that turn, and the target's attack damage decreases by half. |
Glacier Gnoll Archer | Ice | NR | S | Shooter | Walk | ||
Glacier Gnoll Wizard | Ice | NR | S | Mage | Walk | Augmented I | Attacks a target and deals 20% additional damage. |
Glacier Gnoll Guard | Ice | NR | S | Defender | Walk | ||
Glacier Heavy Gnoll | Ice | R | S | Defender | Walk | Sacrifice I | Attacks a target and deals 150% of damage and half of damage reflects back to the user. |
Werewolf | Null | NR | S | Fighter | Walk | ||
Werewolf Fighter | Null | NR | S | Fighter | Walk | ||
Werewolf Marauder | Null | NR | S | Fighter | Walk | Sucker Punch | Attacks a target and deals 20% additional damage. |
Glacier Werewolf | Ice | NR | S | Fighter | Walk | ||
Glacier Werewolf Fighter | Ice | R | S | Fighter | Walk | ||
Glacier Werewolf Marauder | Ice | R | S | Fighter | Walk | Absorb Health II | Attacks a target and deals damage, restoring the user's HP equal to 80% of damage. |
Glacier Werewolf Lord | Ice | SR | S | Fighter | Walk | Frozen Sword | Attacks a target and deals damage, and has a 30% chance of making the target frozen. |
Sand Werewolf | Earth | NR | S | Fighter | Walk | ||
Sand Werewolf Fighter | Earth | R | S | Fighter | Walk | Take Down | Attacks a target and deals 35% additional damage. |
Sand Werewolf Marauder | Earth | R | S | Fighter | Walk | Absorb Health II | Attacks a target and deals damage, restoring the user's HP equal to 80% of damage. |
Sand Werewolf Lord | Earth | SR | S | Fighter | Walk | Poison Knife | Attacks a target and deals damage, and has a 30% chance of making the target poisoned. |
Harpy | Nature | R | S | Fighter | Fly | Evil Claw | Attacks a target and deals damage, and has a 30% chance of making the target petrified. |
Flame Harpy | Fire | SR | S | Fighter | Fly | Flaming Touch | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Lizardman Warrior | Water | NR | S | Fighter | Walk | Panacea | Removes the target's debuff. |
Lizardman Shaman | Water | NR | S | Mage | Walk | Focus | Makes the target focused and the target will have an increased chance of conducting a critical hit in 3 turns. |
Lizardman Fighter | Water | NR | S | Fighter | Walk | ||
Lizardman Marauder | Water | R | S | Fighter | Walk | Absorb Health II | Attacks a target and deals damage, restoring the user's HP equal to 80% of damage. |
Heavy Lizardman | Water | R | S | Defender | Walk | Take Down | Attacks a target and deals 35% additional damage. |
Volcano Lizardman Warrior | Fire | NR | S | Fighter | Walk | ||
Volcano Lizardman Shaman | Fire | NR | S | Mage | Walk | Heal II | Makes the target restore 50% of HP. |
Volcano Lizardman Fighter | Fire | NR | S | Fighter | Walk | ||
Volcano Lizardman Marauder | Fire | R | S | Fighter | Walk | Panacea | Removes the target's debuff. |
Volcano Heavy Lizardman | Fire | R | S | Defender | Walk | Panacea | Removes the target's debuff. |
Treant Guard | Nature | NR | M | Defender | Walk | Recover | Heals the target, restoring 20% of HP to the target in 3 turns. |
Treant Archer | Nature | R | M | Shooter | Walk | Sleep Arrow | Attacks a target and deals damage, and has a 30% chance of making the target hypnotized. |
Treant Shaman | Nature | R | M | Mage | Walk | Hypnotic | Attacks a target and deals damage, and has a 30% chance of making the target hypnotized. |
Treant Wizard | Nature | R | M | Mage | Walk | Soul Siphon I | Attacks a target and deals damage, restoring the user's HP equal to 50% of damage. |
Skeleton | Dark | NR | S | Fighter | Walk | Sacrifice I | Attacks a target and deals 150% of damage and half of damage reflects back to the user. |
Skeleton Archer | Dark | R | S | Shooter | Walk | Soul Siphon I | Attacks a target and deals damage, restoring the user's HP equal to 50% of damage. |
Skeleton Fighter | Dark | R | S | Fighter | Walk | Confused | Makes the target confused and the target will have a 50% chance of attacking himself when attacking. |
Heavy Skeleton | Dark | R | S | Defender | Walk | Take Down | Attacks a target and deals 35% additional damage. |
Death Knight | Dark | SR | M | Defender | Walk | Blade Fury | Attacks a target and deals damage equal to the HP at the time. After the attack is finished, the user will be confused. |
Flame Skeleton | Dark | R | S | Shooter | Walk | ||
Flame Skeleton Fighter | Dark | R | S | Fighter | Walk | Burn | Makes the target burned and the target loses 33% of Max HP in that turn. |
Ghoul | Dark | R | S | Fighter | Walk | Absorb Health I | Attacks a target and deals damage, restoring the user's HP equal to 70% of damage. |
Beholder | Dark | R | S | Mage | Fly | Sleep | Makes the target hypontized and unable to do any action in 2 turns. |
Giant Beholder | Dark | SR | S | Mage | Fly | Hypnotic | Attacks a target and deals damage, and has a 30% chance of making the target hypnotized. |
Wendigo | Ice | NR | M | Fighter | Walk | ||
Icetroll | Ice | R | M | Fighter | Walk | Healing Potion | Makes the user restore 50% of HP. |
Sahuagin Fighter | Water | NR | S | Fighter | Walk | ||
Sahuagin Spearman | Water | R | S | Spearman | Walk | ||
Sahuagin Shaman | Water | R | S | Mage | Walk | Poison | Makes the target poisoned and the target loses 20% of HP each turn in 2 turns. |
Sahuagin Marauder | Water | SR | S | Spearman | Walk | Take Down | Attacks a target and deals 35% additional damage. |
Heavy Sahuagin | Water | SR | M | Spearman | Walk | ||
Sahuagin Lord | Water | SR | M | Spearman | Walk | Shell | Shells the target and decreases the incoming damage to the target by 25% in 3 turns. |
Golem | Earth | R | M | Defender | Walk | Evil Claw | Attacks a target and deals damage, and has a 30% chance of making the target petrified. |
Lava Golem | Fire | SR | M | Defender | Walk | Flame Geyser | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Ice Golem | Ice | SR | M | Defender | Walk | Frozen Sword | Attacks a target and deals damage, and has a 30% chance of making the target frozen. |
Sand Scorpion | Earth | NR | S | Fighter | Walk | Absorb Health I | Attacks a target and deals damage, restoring the user's HP equal to 70% of damage. |
Scorpion Fighter | Earth | R | S | Fighter | Walk | Poison Knife | Attacks a target and deals damage, and has a 30% chance of making the target poisoned. |
Heavy Scorpion Warrior | Earth | SR | S | Defender | Walk | Poison Knife | Attacks a target and deals damage, and has a 30% chance of making the target poisoned. |
Skull Lord | Dark | UR | M | Fighter | Fly | Confusion | Attacks a target and deals damage, and has a 30% chance of making the target confused. |
Griffon | Nature | UR | L | Fighter | Fly | Heal III | Makes the target restore 100% of HP. |
Efreet | Fire | UR | M | Mage | Fly | Flaming Touch | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Cyclops | Nature | UR | L | Defender | Walk | Sacrifice II | Attacks a target and deals 200% of damage and half of damage reflects back to the user. |
Chimera | Nature | UR | L | Fighter | Walk | Blade Fury | Attacks a target and deals damage equal to the HP at the time. After the attack is finished, the user will be confused. |
Medusa | Water | UR | L | Mage | Walk | Gorgon Eyes | Attacks a target and deals damage, and has a 30% chance of making the target petrified. |
Terra Dragon | Earth | UR | L | Defender | Walk | Protect | Protects the target and decreases the incoming damage to the target by half in 3 turns. |
Flame Dragon | Fire | UR | L | Fighter | Walk | Flaming Touch | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Blue Dragon | Water | UR | L | Mage | Fly | Regeneration | Heals the target, restoring 50% of HP to the target in 3 turns. |
Dark Dragon | Dark | UR | L | Fighter | Fly | Blood | Increases attack damage of the user by 35%, lasting 2 turns. |
Nature Dragon | Nature | UR | L | Fighter | Fly | Life Tap | Makes all of your monsters restore 30% of HP. |
Phoenix | Fire | UR | L | Fighter | Fly | Absorb Health III | Attacks a target and deals damage, restoring the user's HP equal to 100% of damage. |
Storm Harpy | Water | SR | S | Shooter | Fly | Heal II | Makes the target restore 50% of HP. |
Umbra Pirate Spearman | Water | R | S | Spearman | Walk | ||
Umbra Pirate Archer | Water | R | S | Shooter | Walk | ||
Umbra Pirate Guard | Water | SR | S | Defender | Walk | ||
Frozen Harpy | Ice | SR | S | Shooter | Fly | Life Tap | Makes all of your monsters restore 30% of HP. |
Umbra Pirate Marauder | Water | R | S | Fighter | Walk | ||
Storm Watcher | Water | R | S | Mage | Fly | ||
Giant Storm Watcher | Water | SR | S | Mage | Fly | ||
Volcano Cyclops | Fire | UR | L | Fighter | Walk | Flame Geyser | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Volcano Gnome Spearman | Fire | SR | S | Spearman | Walk | Flame Geyser | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Volcano Heavy Spearman | Fire | SR | S | Spearman | Walk | Flame Geyser | Attacks a target and deals damage, and has a 30% chance of making the target burned. |
Cyclops Warrior | Earth | SR | L | Fighter | Walk | ||
Sahuagin Princess | Water | UR | M | Mage | Walk | ||
Umbra Harpy | Dark | SR | S | Mage | Fly | Blood | Increases attack damage of the user by 35%, lasting 2 turns. |
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