PASSIVE | RARE | DESCRIPTION |
Reconnaissance III | R | Attack damage increases 30% when standing in higher spot. |
Warbringer II | NR | Attack damage increases 20% when standing in trap. |
Slam I | N | Has a 15% chance of conducting a critical hit when attacking. |
Slam III | R | Has a 25% chance of conducting a critical hit when attacking. |
Dodge I | N | Has a 15% chance of dodging the incoming attack. |
Dodge III | R | Has a 25% chance of dodging the incoming attack. |
Atonement | UR | Restores 1 bonus Magic point each turn. |
Berserker II | SR | Attack damage increases by 15% when being attacked until death. |
Bloodthirster II | SR | Attack damage increases by 20% when killing an enemy until death. |
Thief II | R | Randomly steals 100~300 Coins when attacking. |
Great Thief | UR | Randomly steals 300~500 Coins when attacking. |
Insomnia | NR | Debuff immunity:Sleep. |
Antiviral | NR | Debuff immunity:Poison. |
Flame Shield | NR | Debuff immunity:Burn. |
Frozen Shield | NR | Debuff immunity:Freeze. |
Medusa's Blessing | NR | Debuff immunity:Petrify. |
Steady Focus | NR | Debuff immunity:Confused. |
Invincible | UR | Debuff immunity:All. |
Sleep I | N | Has a 15% chance of making the target hypnotized when attacking. |
Poison I | N | Has a 15% chance of making the target poisoned when attacking. |
Burn I | N | Has a 15% chance of making the target burned when attacking. |
Freeze I | N | Has a 15% chance of making the target frozen when attacking. |
Petrify I | N | Has a 15% chance of making the target petrified when attacking. |
Confused I | N | Has a 15% chance of making the target confused when attacking. |
Knockback II | NR | Has a 40% chance of knocking back the target when attacking. |
Knockback III | R | Has a 60% chance of knocking back the target when attacking. |
Knockback V | UR | Has a 100% chance of knocking back the target when attacking. |
Pierce Attack III | R | Pierces the enemy behind the target, dealing 60% of damage. |
Pierce Attack V | UR | Pierces the enemy behind the target, dealing 100% of damage. |
Explosive Trap II | SR | Damages the enemies beside equal to 30% of your HP when dying. |
Reconnaissance I | N | Attack damage increases 15% when standing in higher spot. |
Reconnaissance II | NR | Attack damage increases 20% when standing in higher spot. |
Warbringer I | N | Attack damage increases 15% when standing in trap. |
Warbringer III | SR | Attack damage increases 30% when standing in trap. |
Slam II | NR | Has a 20% chance of conducting a critical hit when attacking. |
Slam IV | UR | Has a 30% chance of conducting a critical hit when attacking. |
Dodge II | NR | Has a 20% chance of dodging the incoming attack. |
Dodge IV | UR | Has a 30% chance of dodging the incoming attack. |
Berserker I | R | Attack damage increases by 10% when being attacked until death. |
Bloodthirster I | R | Attack damage increases by 10% when killing an enemy until death. |
Thief I | NR | Randomly steals 50~100 Coins when attacking. |
Sleep II | R | Has a 20% chance of making the target hypnotized when attacking. |
Sleep III | SR | Has a 30% chance of making the target hypnotized when attacking. |
Poison II | R | Has a 20% chance of making the target poisoned when attacking. |
Poison III | SR | Has a 30% chance of making the target poisoned when attacking. |
Burn II | R | Has a 20% chance of making the target burned when attacking. |
Burn III | SR | Has a 30% chance of making the target burned when attacking. |
Freeze II | R | Has a 20% chance of making the target frozen when attacking. |
Freeze III | SR | Has a 30% chance of making the target frozen when attacking. |
Petrify II | R | Has a 20% chance of making the target petrified when attacking. |
Petrify III | SR | Has a 30% chance of making the target petrified when attacking. |
Confused II | R | Has a 20% chance of making the target confused when attacking. |
Confused III | SR | Has a 30% chance of making the target confused when attacking. |
Knockback I | N | Has a 20% chance of knocking back the target when attacking. |
Knockback IV | SR | Has a 80% chance of knocking back the target when attacking. |
Pierce Attack I | N | Pierces the enemy behind the target, dealing 20% of damage. |
Pierce Attack II | NR | Pierces the enemy behind the target, dealing 40% of damage. |
Pierce Attack IV | SR | Pierces the enemy behind the target, dealing 80% of damage. |
Explosive Trap I | R | Damages the enemies beside equal to 20% of your HP when dying. |
Explosive Trap III | UR | Damages the enemies beside equal to 50% of your HP when dying. |
Blood I | N | HP of monsters with the same race as you increases by 10%. |
Blood II | R | HP of monsters with the same race as you increases by 15%. |
Blood III | SR | HP of monsters with the same race as you increases by 20%. |
Blood Power I | N | Attack damage of monsters with the same race as you increases by 10%. |
Blood Power II | R | Attack damage of monsters with the same race as you increases by 15%. |
Blood Power III | SR | Attack damage of monsters with the same race as you increases by 20%. |
Commander | UR | HP and attack damage of monsters with the same race as you increase by 15%. |
Double Hit I | N | Has a 15% chance of striking the target twice when attacking. |
Double Hit II | R | Has a 20% chance of striking the target twice when attacking. |
Double Hit III | UR | Has a 30% chance of striking the target twice when attacking. |
Overpower I | NR | Attack damage increases by 20% when under 30% of HP. |
Overpower II | UR | Attack damage increases by 50% when under 30% of HP. |
Slaughter I | NR | Sacrifices 10% of HP and attack damage increases by 20% when attacking. |
Slaughter II | UR | Sacrifices 20% of HP and attack damage increases by 50% when attacking. |
Circle Of Life I | NR | Restores 15% of HP each turn. |
Circle Of Life II | UR | Restores 30% of HP each turn. |
Defender | R | Incoming damage decreases by 30% when defending. |
Iron Skin | SR | Incoming damage decreases by 20%. |
Fighter | SR | Attack damage increases by 20%. |
Fly | UR | Able to fly. |
Hunter | SR | Spots the trap, becoming immune to damage of trap. |
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